The past couple of years has been rather disappointing gaming years for my gaming mates and me. The major 'blockbuster' games failed to ignite our passion and our little friendly gaming clan has somewhat disintegrated as we all went our separate ways with a variety of single player games that piqued our individual interest (at one point I got heavily into Sniper Elite 3, which none of my friends showed any interest in)!
So I was taken a bit by surprise at the title that has gotten us back playing together, as it isn't our usual first person shooter, multiplayer online battlefield game. In actual fact, it's Unisoft's The Division.
First-person to third-person
I'm tempted to ask what happened to second-person, but I'll skip that! Since BIG clan - that small group of casual (more interested in drinking while playing) gamers got together we've always been interested in FPSs. From Battlefield to Call of Duty (when pushed) to Bad Company and Borderlands, we've always preferred our twitchy gun action 'in our face', so to speak.
|The action can be intense sometimes, especially if you opt to enter the PvP|
'Dark Zone'. Outside the zone, the AI enemy is only a challenge in numbers.
New York, New York
I missed all the hype about The Division completely, that's how far out the loop I am with games these days. So when my clan-mate BIG-Magnus contacted me to tell me to 'buy it now' I was a bit non-plussed. A third-person co-op shooter based in a post-biological-disaster New York? That didn't sound like 'our sort of thing' (and bad memories of DICE's ill-fated Battlefield Hardline popped into my mind for some reason).
|One of the strange story-telling vehicles for the game is a sort of augmented|
reality device, called an 'echo'. This shows you events that have taken place
during the disaster which overtook New York, like puzzle pieces.
But what captures your attention most of all about this game is the absolutely stunning digital reconstruction of a post-apocalyptic New York. It's so immersive.
|My search pattern through just one of the 17 districts which make up this virtual|
New York. You can opt to skip the story 'puzzle' and simply hit the side and main
missions. But in doing so you loose something of the atmosphere of the 'plot'.
OK, forget about the super enthusiastic hyperbole about how good a job Ubisoft has made of their New York - what's the game like?
|One of the areas where the excellent graphics crosses from simple eye-candy|
into being an active part of the gameplay is the changing winter weather. Here
a sudden 'white out' blizzard makes gun-play a might difficult!
There is a paper-thin attempt to get you involved in a building process, but it's a pretty linear pre-scripted event. As you progress in the game you collect items and credits which allow you to upgrade your main base. And as you 'turn back on' the city's utilities, security and medical facilities you - in turn - receive more perks and talents that help you with your combat.
Shooting, weapons and adversaries are likewise so-so, but the missions are fun enough if you play with friends (the challenge increases with more players). Modification and types of weapons are a bit limited and there are no 'super-weapons' (forget any sort of alien plasma doomsday pistol), weapons are restricted to the limitations of real-world technology (sort of).
|A game within a game, if your priority is gun-play or an integral part of the|
storyline. The 'intel' you collect as you go along reveals the 'plot'.
The Division starts well, but ultimately cools down in the excitement it can illicit from the player. I think Ubisoft missed a trick when it didn't open up the chance for you to actually join one of the gangs as part of the storyline - in a similar way to how you can choose to join a faction in Fallout 4. This would have opened up the possibility of a variety of different endings to the game, thus making it a little less linear. Plus, let's face it, it's fun to be 'bad'!
I really hope Ubisoft rectify some of the sameyness of the missions in the forthcoming DLC, because if they do that they will have a classic game on their hands (at last). At any rate, The Division is a road sign which points to how games worlds can be...My friends and I spend a lot of time wondering what a Battlefield title would be like with the level of detail that there is in The Division.
As a solo game, you will not, I think, want to play this game through more than once. As I said, the fact that you can't play it through the first time a 'good guy' and then play it through again as a gang member or as one of the adversarial groups is a real faux-pas on Ubisoft's part. However, as a co-op game, it does offer you a lot of fun as your friends and yourself make it hard for each other to complete fairly straight forward missions!
But wait, there's more...
Now, the above is a sorta fair overview of the game - it's looks gorgeous, but it's flawed. But I don't want you going away thinking what's the attraction then?
|An almost completely insignificant aspect of the game, but one that gives me a|
'feel good' buzz, is the handing out of aid to 'civilians'. I would have been even
more happy if Ubisoft ha included even more humanitarian missions.
Believe it or not, I have enjoyed some of the touches which are little more than asides in the game. The giving out of supplies to the locals, being heckled at from windows by the Native New Yorkers! The only thing that is missing is the local food shops not being open and I would feel like I was on vacation in The Big Apple.
|Once again, a tiny touch that has no real effect on the game but is a wonderful|
aspect of the atmosphere of the world Ubisoft has created is the 'heckling'.
By the time you reach level 30 (and perhaps even earlier if you are an avid fan of watching vlogs about the games you play and how to improve your play) The Division changes slightly. It becomes a bit more serious - if the whole story about biological armageddon wasn't serious enough for you - and you really start to begin to hone your skills in preparation for serious Dark Zone PVP battles.
So, more about that later.
As to the story-driven aspect of The Division, I would rate it 3.5/5...Can the Dark Zone adventure lift it to a 4/5?