Monday, 28 May 2018

Sunday Solo RPG Session

Sunday morning seems the ideal time to try out a game of Random Solo Adventure Fantasy Dungeon. It's nice and quiet and there's not a lot of jobs to be done, I can relax and concentrate on the rules and work out my first solo RPG uninterrupted...


As I mentioned in my previous post, RSA is a small step up from the classic Fighting Fantasy books as it allows a modicum of the traditional dice and character generation characteristic of more advances RPG games, like D&D. But it's all geared for simplicity and the absence of a 'dungeon master' controlling the narrative.

In effect, the book is a 'dumb DM' which outlines the story, while giving a set number of choices in order to resolve events, these choices are resolved by the familiar FF 'If choice 'A', then go to page 'X' formula.

Still, the addition of character attributes and dice rolling to resolve combat give you a slight sense of full-blown RPG.

The Journey Begins...
My journey begins at the 'Two Headed Werewolf' guest house (ominous start)...

"In the early morning you are woken up by some commotion downstairs. As you reach the lower floors, you see the in-keeper [spelling!] and his wife caring for a wounded man on the floor."

And so as the story unfolds we come to our first set of 'decisions' about what to do next (determined by a dice roll)...



Well, let's see how I progress with my very first role playing adventure. No, it's not D&D, the depth of the system just isn't up to that standard, but it's a nice introduction for a RPG-noob like myself!

To be continued...

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