Again, this venerable title defies it age with some great game-play and yet, because of it's less demanding graphics it makes for a wonderfully smooth internet multiplayer shooter*. Though, both Stacey and I remarked how surprisingly fresh the graphics were for a ten year old title. Some old games are jarring in their graphical obsolescence, but not L4D2 (in our opinion).
* Edit: I should add that - with everyone being at home during the lock-down and binge-watching everything on Netflix - 'contention' (the density of internet usage in your immediate area) is a real issue at the moment. My internet speed has dropped drastically and so these older, less graphically demanding, games are seeing something of a revival.
Anyway...Sunday nights seem to have become our principal 'game night' and we've been working our way through the game's episodic missions. Last night we took on chapter 2 - The Passing.
Above: Sorry you can't see much - but this dark and dark level was completely brilliant! At times it was just the sound that gave away the presence of zombies.
This was a beautifully dark and semi-subterranean campaign which ends in a paper-chase finales where you have to collect 16 fuel cans to start a generator which powers your means of escape from the chapter! I particularly enjoyed this conclusion to the campaign, it involves some pretty frantic running about and forces you to play as a team, otherwise you have no chance of completion. Though... Playing as we did with two AI teammates put an additional burden on Stacey and I and at times our robotic comrades seemed like they were our own worst enemies!!!
Above: An unfortunate zombie get's caught in a Team Beaty sandwich - with extra jam! Watching each other's back is intrinsic to success in this game.
Here's a very short clip of the moments when we completed the mission quest and made good our escape...
...For one horrible moment I thought Stacey was gonna drive off without me!